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World of tanks sandbox
World of tanks sandbox




world of tanks sandbox world of tanks sandbox

Currently, armor is significantly less important than speed and firepower. When your game is handled like that, it’s no wonder it only gets worse as time goes along.The most important goal is to increase the importance of armor. You can the remove the stun mechanics in artillery that no one likes, you can increase shell velocity back again and can adjust how much damage vs how fast it fires based on these new mechanics.īut of course, WG doesn’t listens and they don’t listen because they put the wrong people in the development which means that people inside wargamming developing department which actually have the right idea of how to develop the game don’t get a say on anything and on top of that, not only do the lead developers don’t have a clue as how to balance the game, they also let the marketing section heavly dictate the balance of the game. Now just lower the base amount of damage that artillery does and you have controlled effectively how artillery works. Make the shells have 0 penetration so that it doesn’t matter what tank they hit it will never penetrate and because it does 66% of the damage it will reliable do an amount of damage. What this change also does is to allow for artillery to be changed based on this. This makes HE damage consistent and regardless of whether it is a big derp gun or a small calliber gun, HE is always useful as it is a way to counter armor, especially for tanks that get into practically invunerable hulldown positions. If it penetrates it does full damage, if it doesn’t it does a certain percentage of damage, let’s say for the sake of using a number 66%. You could do something simple and elegant like. What needs to change is for armor not to be taken into account when you fire HE. Yes actually, but obviously this is not it, not by a long shot. Did HE shells need change in the first place.






World of tanks sandbox